Legendary Tales Puzzle Index
This is the working index behind the guides: 334 locks, dials, mini-games and hidden-object scenes that we have been able to describe from published sources. Search it here, or open the chapter for the full hint-and-answer write-up.
What is not here: any puzzle we could not describe in words. Where a board only exists as a picture in another guide, the entry says the solution is unconfirmed instead of guessing. Answers that shift between playthroughs carry a variant note on the chapter page.
Search runs entirely in your browser against the 334 puzzles we have indexed so far. Your search query is not sent to our server.
Indexed puzzles per game
| Game | Puzzles indexed | With a confirmed solution | Chapter pages |
|---|---|---|---|
| Legendary Tales 5 | 76 | 73 | Ch. 1 Ch. 2 Ch. 3 |
| Legendary Tales 4 | 65 | 61 | Ch. 1 Ch. 2 Ch. 3 |
| Legendary Tales 3 | 92 | 71 | Ch. 1 Ch. 2 Ch. 3 Ch. 4 Ch. 5 Ch. 6 |
| Legendary Tales 2 | 58 | 52 | Ch. 1 Ch. 2 Ch. 3 Ch. 4 Ch. 5 Ch. 6 Ch. 7 Ch. 8 Ch. 9 Ch. 10 Ch. 11 Ch. 12 |
| Legendary Tales 1 | 43 | 23 | Ch. 1 Ch. 2 Ch. 3 Ch. 4 Ch. 5 |
Legendary Tales 5 puzzles
Chapter 1: Secret of the Island
- Butterfly Token Puzzle — Locked cupboard in Lucia and Ulf's tent, after opening the trapdoor and the stove door.
- Green Stone Symbol Puzzle — Stone monument with a green crystal, in the camp.
- Purple Stone Symbol Puzzle — Stone monument with a purple crystal, by the broken bridge.
- Bridge chest lock — Chest on the ground at the left of the broken bridge.
- Three Shells Puzzle — Base of the siren statue on the beach, reached with the three shells.
- Treasury hidden-object scene — Cave that opens behind the siren statue.
- Nook Basket Puzzle — Basket above the hammock in Radictis's nook.
- Forest Bee Puzzle — Stone plinth by the lake, activated with the leaf.
- Undersea Picture Puzzle — Locked box on the shelf in the wooden hut at the waterfall.
- Gmuri Ritual Puzzle — Riverside shrine beside the waterfall, used once jade dust has been burned in its bowls.
- Shield Puzzle — Old shield at the foot of a tree in the magical forest, by Radictis's nook.
- Altar letter-G hidden-object scene — Altar room in the rocks at the camp, opened with the three flowers.
- Catacombs Doorway Puzzle — Main door in the passage behind the waterfall, fitted with the bas-relief.
- Catacombs item-finding room — First chamber up the overgrown steps in the catacombs, entered with the garden shears.
- Drawers Puzzle — Tall chest of drawers in the rear corner of the catacombs item room.
- Drawer-clue lock — Hidden compartment behind the marked drawers in the catacombs item room.
- Nine-key labyrinth — Left path of the catacombs hallway, behind the gate opened with the tile.
- Stone pattern puzzle — Large face carved in the rock at the catacombs entrance room.
- Yellow Gems Puzzle — Hammer held by the half-sunken statue in the flooded hall, activated with the two stars.
- Blue Stone Symbol Puzzle — Monument with a blue crystal in the room of the large glowing orb.
- Hearts and Swords Puzzle — Panel hanging on chains in the orb room, activated with the six spheres.
- Red Stone Symbol Puzzle — Stone monument with a red crystal in the chasm cave, reached with the cross and hacksaw.
- Runes Puzzle — Large arch beside the artifact, after collecting four runes.
Chapter 2: Ancients Technologies
- Carved Flowers Puzzle — Wardrobe by the window in Egil's house, after finding four carved flowers.
- Fox Statue Puzzle — Fox statue in the woods, after cutting the tree roots with the axe.
- Boletus mushroom mini-game — Woods, after placing the basket on the ground near the mushrooms.
- Octopus Tentacle Puzzle — Large chest at the port, after pulling the octopus out of the well.
- Fish stall hidden-object scene — Port shop opened with the fisherman's token.
- Fish stall clock — Clock on the left side of the port fish stall, once the missing hand and the chart clue are found.
- Beach Door Symbol Puzzle — Lock on the wooden shed at the far end of the Al Karankah beach.
- Cliff Climbing Puzzle — Rock cliff at the end of the beach, using the climbing picks.
- City Gates First Shapes Puzzle — Right-hand panel of the city gate, fitted with the first head emblem.
- City Gates Second Shapes Puzzle — Left-hand panel of the city gate, fitted with the second head emblem.
- Courtyard barred doorway Puzzle — Barred doorway of the central building in the manor courtyard.
- Rotating Grids Puzzle — Oval floor panel in the gateway corridor, once the wall is lit and the stone ring is placed.
- Beach Stone Column Puzzle — Stone pillar standing in the water near the landing beach.
- Southern Square Gate Puzzle — Gate at the top of the steps in the southern square, after replacing the broken gear.
- Kainbekh Left Hand Puzzle — Device in the palm of the left stone hand at the Kainbekh temple.
- Kainbekh Right Hand Puzzle — Device in the palm of the right stone hand at the Kainbekh temple.
- Solar Collector Pillar Puzzle — Solar collector in the Alley of Light, after the energy crystal is set in its holder.
- Southern Square Powered Door Puzzle — Door left of the steps in the southern square, once the city has power.
- Workshop Safe Puzzle — Stone safe on the workshop back wall, a three-symbol combination lock. · solution unconfirmed
- Forest Ruins Emerald Leaves Puzzle — Stone block on the right of the steps at the forest ruins crossroad.
- Diving Triangle Puzzle — Underwater area of the courtyard pool, after wearing the diving helmet.
- Neocube Puzzle — Round pedestal at the city gate, fitted with the neocube.
- Workshop Flask Puzzle — Lower front of the artifact machine in the workshop, using the replacement flask.
- Medallions Puzzle — Small table on the left of the courtyard with the stone head, using four animal medallions.
- Kainbekh Fish Puzzle — Mosaic circle on the floor at the top of the Kainbekh steps, fitted with the fish item.
- Kainbekh Table Puzzle — Pedestal reached after the fish mosaic puzzle, started with the red button on the table.
- Sun Key Door Puzzle — Triangular reactor door in the energy district, unlocked with the four small sun keys plus the forged big one.
- Reactors Hall Control Panel Puzzle — Control panel in the centre of the reactors hall, after the fuse is replaced.
- Park gate symbol lock — Lock mechanism on the gate at the far side of the park district.
Chapter 3: Downfall
- Armory gate puzzle — Armory gate inside the starting house, using the two wolf heads.
- Bridge monument feather puzzle — Monument beside the staircase in the bridge area, fitted with the two bird items.
- Boat chest fly puzzle — Chest on the boat in the pier area, opened with the two eyes.
- Bridge gate pattern puzzle — Gate on the bridge at the top of the staircase.
- Snail statue rune puzzle — Snail statue in the swamp, activated with the three runes.
- Hut arrow box puzzle — Small box inside the pier's wooden hut, using the steering wheel and the anchor.
- Head statue snake puzzle — Head statue in the swamp, after distracting the crocodile with a fish.
- Cabinet egg puzzle — Cabinet in the portal area's middle room, fitted with the three feathers.
- Puppet theatre mask puzzle — Puppet theatre at the Oracle's Tower area, using four masks.
- Tree statue puzzle — Tree with the statue on the hill outside the Oracle's Tower, fitted with the flower item.
- Well statue butterfly puzzle — Statue in the well area, activated with the butterflies from the beehive.
- Cave chest lizard puzzle — Chest on the far side of the Fire Trial cave, using the two lizards.
- Fire Trial portal drawing — Portal on the left of the Fire Trial cave, painted with the paint.
- Fire Trial — Tunnel beyond the Fire Trial portal.
- Blue stone gate puzzle — Stone gate on the right of the portal area, using the three blue stones.
- Half-moon colour puzzle — Shield on the middle wall of the Oracle's Tower, above the cauldron, using three half moons. · solution unconfirmed
- Air Trial — Peak of the mountain above the water wheel, using the totem part on the stone with the wings.
- Water Trial scallop hunt — Underwater area reached with the Underwater Breathing Potion.
- Earth Trial — Tree door in the well area, opened with the three mushrooms. · solution unconfirmed
- Castle shield hammer puzzle — Shield on the left column of the castle hallway, fitted with the two hammers.
- Supreme office symbol pairs — Box on the left of the supreme archwitch's office, opened with the star-shaped item.
- Courtyard chest leaf puzzle — Castle courtyard, on the chest reached by climbing the staircase on the left, using three leaf-shaped items.
- Window pattern wall puzzle — Big pattern on the hallway wall over the entrance to the main hall, started with the first pattern piece.
- Message globe puzzle — Work desk in the supreme archwitch's office, started after placing the book and tapping the ball.
Legendary Tales 4 puzzles
Chapter 1: On the Road
- Wolf Chest Puzzle — Wolf chest in the corner of Lucia's wooden hut.
- Winch Puzzle — Winch panel on the dock beside the boat.
- Stone Obelisk Puzzle — Stone obelisk in the front garden of the wooden hut.
- Shop Arrow Cabinet Puzzle — Locked merchant stand in the city square, opened with the Shield.
- Covered Wagon Chest Code — Locked chest inside the covered wagon outside the city gate.
- Lockpick Puzzle — Door at the top of the tavern stairs, leading to the witch's room.
- Bat Chest Puzzle — Large chest in the witch's room in the tavern.
- Crab Door Puzzle — Warehouse door near the river dock.
- Boathouse Hidden-Object Scene — Boathouse/workshop at the dock, entered with the Pliers. · solution unconfirmed
- Watchtower Box Puzzle — Cabinet on the top floor of the watchtower, opened with the Eye.
- Shield Door Puzzle — Overgrown door in the fortress ruins, opened with the Sword.
- Fifteen Skulls — Large hall of the ancient town/fortress, to open the ornate cache. · solution unconfirmed
- Dragonfly Puzzle — Dragonfly totem in the swamp.
- Frog Puzzle — Frog totem in the swamp.
- Snake Puzzle — Snake totem in the swamp.
- Totem String Puzzle — Wolf totem at the abandoned werewolf camp.
- Swamp Horse Puzzle — Monument on the far side of the swamp, opened with the Horsey figurine.
- Crossbow Shooting — Hanging flower decorations in the fortress ruins.
- Lion Head Fountain Puzzle — Lion-head faucet in the Sacred Tree area.
- Table Horse Puzzle — Hidden mechanism under the slab that takes the Acorn, near the Sacred Tree.
- Tree Cabinet Puzzle — Cabinet in the basement reached through the tunnel.
- Elevator Gear Repair — Floor panel beside the elevator in the basement.
Chapter 2: Strange Coincidence
- Knower's Eye Puzzle — Flat-faced stone door to the left of the tent.
- Cabin Lock Puzzle — Door of the hermit's forest cabin.
- Owl Puzzle — Shelf at the back of the forest cabin with a five-owl box.
- Tree Face Puzzle — Tree with a carved face near the cabin, opened with the gem on the knife hilt.
- Animal Figures Puzzle — Ritual stone below the birder's house, opened with the two amulets and the carved stone.
- Shield Puzzle — Shield above the fireplace in the birder's house.
- Chest Insect Puzzle — Large chest beside the hermit in the forest cabin, opened with the medallion.
- Fifteen Swamp Flowers — Swamp maze reached from behind the birder's house. · solution unconfirmed
- Cave Gate Puzzle — Gate to the caves in the mountain garden, opened with four chips.
- Cave Puzzle — Rock recess in the first cave level, where the cave spirit appears.
- Gears Puzzle — Broken mechanism at the back right of the first cave level.
- Goat Puzzle — Goat monument in the snowy garden, activated with the Horn.
- Rune Spheres Puzzle — Hidden spheres room behind the goat monument, opened with the four rune stones.
- Mathematical Symbols Puzzle — Wall to the left of the steps in the spheres room.
- Hand Cast Puzzle — Wall to the right of the portal in the garden, opened with the Cast.
- Runes Puzzle — Wheels and floating stones on the left side of the tower bridge, opened with the Handle.
- Tower Door Rune Puzzle — Main door of the Oracle's Tower, opened with the Triple Moon.
- Tower Floor Puzzle — Pattern in the centre of the upper room floor of the Oracle's Tower.
- Statue Pose Puzzle — Statue on the right side of the Oracle's Tower hallway.
- Oracle Door Constellation Lock — Door of the Oracle's room in the tower.
- Owl Mask Puzzle — Owl-faced stone block at the back right of the portal garden.
- Model Puzzle — Red cylinder in the laboratory, opened with the seven petals.
- Weighing the Materials — Scales under a pink sheet in the laboratory, loaded with the alloy materials and five weights.
Chapter 3: The Map of Hope
- Dock Hidden-Object Scene — Locked hut on the upper right of the harbour dock. · solution unconfirmed
- Heads Puzzle — Round panel on the wall at the base of the large statue near the wrecked boats.
- Knots Puzzle — Compass design under the bow of the large ship with red sails, opened with the two arrows.
- Decorative Elements Puzzle — Pillar in the left corner of the ruined ship, opened with the Decorative element.
- Ship Chest Puzzle — Large chest on the ruined ship, opened with three amulets.
- Gate Stones — Left gate of the first temple room.
- Symbols Puzzle — Large column on the right of the flooded temple room, after cleaning the mossy column with the Brush.
- Hoop Puzzle — Round panel on the back wall of the mechanism room, opened with the Hoop.
- Statue Puzzle — Panel in the base of the statue in the sunken temple, opened by placing the Pearl in its hand.
- Gate Steps Puzzle — Large doorway in the temple hall, opened with the two gate keys.
- Diamond Puzzle — Stack of three stones with red slots in the first temple room, opened with three diamonds.
- Tower Puzzle — Floor panel in the town-gate tower, opened with the Detail item.
- Mill Matching Pairs Puzzle — Door of the mill building in the town, opened with two spikelets.
- Constellation Puzzle — Behind the green cloth left of the telescope in the observatory.
- Amphora Puzzle — Shelf on the left wall of the temple statue area, opened with the two amphoras.
- Telescope Puzzle — Telescope in the observatory.
- Tiles Puzzle — Lid inside the tower on the right of the town centre, opened with two Details.
- Beam Puzzle — Round hatch in the golem interior, opened with the Mask.
- Weights Puzzle — Weights hanging from chains on the left of the gate beyond the bridge.
- Workshop Tiles Puzzle — Cabinet at the top of the workshop stairs, opened with the hammer tile and the anvil tile.
Legendary Tales 3 puzzles
Chapter 1: Egil and the Disease
- Herb and recipe puzzle — Chapter 1, herbalist's hut, marker F
- Arrow maze puzzle — Chapter 1, marker H, the area reached by going left from the hut
- Locked cabinet puzzle — Chapter 1, marker X; opened with the key, gives the Settlement Medallion · solution unconfirmed
- Rune symbol puzzle — Chapter 1, scene after the medallion door; reward is Rune 3/4
- Rune stone rotation puzzle — Chapter 1, marker S, on the shrine wall
- Hidden-object scene — Chapter 1, marker B; rewards the knife · solution unconfirmed
- Drum letter puzzle — Chapter 1, marker E, after spreading the grain
- Token lock puzzle — Chapter 1, marker P, after using Gralang
- Statuette altar puzzle — Chapter 1, marker T
- Figurine parts puzzle — Chapter 1, marker A; the hint comes from using the knife at marker B
- Mirror puzzle — Chapter 1, scene reached by going left after the figurine puzzle; rewards the Mirror · solution unconfirmed
- Silver detail puzzle — Chapter 1, marker E, after digging up the second detail
- Recipe puzzle — Chapter 1, marker K, using the recipe taken from marker J
- Four chip machine puzzle — Chapter 1, marker O; needs all four chip pieces
- Herb list puzzle — Chapter 1, after using the fire iron and taking the list of herbs
- Stone disc puzzle — Chapter 1, marker U, after using the stone disc
- Match puzzle — Chapter 1, marker Y, after applying the ghost mushroom slime · solution unconfirmed
- Four stage mechanism puzzle — Chapter 1, marker C area, after prying the mechanism open with the crowbar
- Book puzzle — Chapter 1, marker I
- Seed of the Tree of Life puzzle — Chapter 1, marker U, at the lakeside shrine; the chapter finale
- Key locks — Chapter 1: cabinet at marker X, torch alcove at marker F, boards chest at marker J, upper room at marker N
Chapter 2: Little Red Riding Hood
- Chip connection puzzle — Chapter 2, marker O, after warming water in the ladle
- Key lock puzzle — Chapter 2, marker P, in the first hut
- Basket puzzle — Chapter 2, marker U · solution unconfirmed
- Short sequence puzzle — Chapter 2, directly after the basket scene
- Rune lock puzzle — Chapter 2, marker E
- Sign and figurine puzzle — Chapter 2, marker area after the blade is fitted
- Four part spider puzzle — Chapter 2, the long puzzle chain that produces the spiders
- Spider swap puzzle — Chapter 2, marker O
- Puzzle that yields the hammer — Chapter 2, marker P · solution unconfirmed
- Figurine row puzzle — Chapter 2, marker H, using the three figurines
- Burning torch puzzle — Chapter 2, marker N, after lighting the torch · solution unconfirmed
- Numbered dial puzzle that yields the wolf — Chapter 2, the puzzle chain ending with the wolf figurine
- Animal figurine placement — Chapter 2, marker U, on the board of carved animals · solution unconfirmed
- Signs rail puzzle — Chapter 2, marker W
- Bag collecting scene — Chapter 2, after the lever and chain are used
- Handcuff key puzzle — Chapter 2, marker F, after taking the key at marker E · solution unconfirmed
- Ice pick puzzle — Chapter 2, marker G, after obtaining the ice picks
- Stained glass rosette puzzle — Chapter 2, marker M, rounded windows
- Mitten chip puzzle — Chapter 2, marker Y, using the fifth chip
- Ingredient order puzzle — Chapter 2, marker D, in the potion scene
Chapter 3: Osbert Comes to the Rescue
- Key lock in the first house — Chapter 3, marker L
- Two stage oven puzzle — Chapter 3, marker E, in the drying shed
- Fish figurine pedestal puzzle — Chapter 3, marker F, at the tavern counter area
- Figurine path puzzle — Chapter 3, marker J, on the four-column board
- Puzzle that yields the valve wheel — Chapter 3, marker K · solution unconfirmed
- Cauldron ingredient assembly — Chapter 3, marker V, in the brewing scene
- Four part forest puzzle — Chapter 3, the puzzle after the frog and honeycomb steps
- Burning torch chain puzzle — Chapter 3, marker N, in the cave mouth · solution unconfirmed
- Rose hint puzzle — Chapter 3, marker W, after brushing the board for the hint
- Detail puzzle for the bird figurine — Chapter 3, marker C · solution unconfirmed
- Feather swap puzzle — Chapter 3, marker M, using both feathers
- Detail stone puzzle — Chapter 3, marker S, near the shuttered door
- Bird figurine mosaic puzzle — Chapter 3, marker J, after taking the bird figurines
- Hint gem puzzle — Chapter 3, marker R, after using the hint
- Glow potion brewing — Chapter 3, marker A, in the garden laboratory
- Puzzle that yields the detail — Chapter 3, marker M, after the toy horse opens the chest · solution unconfirmed
- Cave door detail puzzle — Chapter 3, marker O, and the following key puzzle
- Raft assembly and cable puzzle — Chapter 3, marker U, the chapter finale
Chapter 4: Little Witch
- School key puzzle — Chapter 4, marker L
- Book about griffins puzzle — Chapter 4, marker M · solution unconfirmed
- Magic ink puzzle — Chapter 4, marker T
- Clue puzzle for the scissors — Chapter 4, marker U
- Plank bridge puzzle — Chapter 4, marker Z
- Apple gate scene — Chapter 4, markers A to M, across the school grounds and forest
- Puzzle that yields the garden hoe — Chapter 4, marker H · solution unconfirmed
- Detail puzzle for the basket — Chapter 4, marker V · solution unconfirmed
- Stone gate puzzle — Chapter 4, marker Z
- Charcoal clue puzzle — Chapter 4, marker G, after making the clue at marker E
- Honey and wax assembly — Chapter 4, markers K to P in the forest scenes
- Lit lantern puzzle — Chapter 4, marker Y
- Griffin figurine puzzle — Chapter 4, marker C
Chapter 5: Egil's Helper
- Runestone puzzle — Chapter 5, marker R, in the stone vault
- Ball lock puzzle — Chapter 5, marker G, after using the fire iron
- Flaxseed oil puzzle — Chapter 5, marker P, on the mill mechanism
- Map puzzle — Chapter 5, marker K, after drawing the map with paper and coal · solution unconfirmed
- Key puzzle — Chapter 5, marker Q
- Horn puzzle — Chapter 5, marker O, after unlocking it with the key · solution unconfirmed
- Boards puzzle — Chapter 5, marker V, after collecting all ten boards · solution unconfirmed
- Five amulet puzzle — Chapter 5, marker W, after the net puzzle
- Net puzzle — Chapter 5, marker X, after hooking the net
Chapter 6: The Captain of the Ship
- Lock puzzle that yields the nails and hammer — Chapter 6, marker L
- Blue stone puzzle — Chapter 6, marker V, after oiling the mechanism
- Disk pattern puzzle — Chapter 6, marker E, using both patterned disks
- Red stone pillar puzzle — Chapter 6, marker F, after returning from the cave
- Puzzle that yields the recipe — Chapter 6, marker H, in the cave · solution unconfirmed
- Pattern part puzzle — Chapter 6, marker I
- Air potion brewing — Chapter 6, marker Y, in the beach camp scene
- Four part mechanism puzzle — Chapter 6, marker B, after the air potion
- Puzzle that yields the sword — Chapter 6, marker K, after using the key · solution unconfirmed
- Gear and sword gate puzzle — Chapter 6, markers N and Q in the temple approach
- Final mosaic lock puzzle — Chapter 6, the temple hall with the warrior statues; this ends the game
Legendary Tales 2 puzzles
Chapter 1: Go up the tower
- Tower door figurine lock — Door of the tower
- Coloured tile wall puzzle — Wall puzzle inside the tower
- Amethyst in the crow statue — Crow statue outside the tower
- Oil on the steel glove — Knight armour inside the tower
- Gate and basement hidden-object scene — Barred gate beside the knight
Chapter 2: Go to the harbor
- Animal picture gate — Garden gate below the tower
- Sliding picture puzzle — Painting on the wall of the tower room
- Cabinet and birdcage keys — Tower room with the desk
- Drawing-paper box — Tower study shelf
Chapter 3: Get on the ship
- Harpoon and net boat recovery — Harbor dock and warehouse
- Boat dock puzzle — Game in front of the warehouse doors
- Warehouse lock and grate wire — Inside the warehouse
- Crate packing mini-game — Warehouse crate · solution unconfirmed
- Pulley handle — Warehouse pulley mechanism
Chapter 4: Find the stolen thing
- Caged animal and stuck object — Cabin table
- Soporific wine — Below deck and the archwitch's table
- Statuette deck puzzle — Deck stand beneath the stars
- Sign box and curtain cupboard — Archwitch's cabin
- Magnet stone bed door — Door in the archwitch's bed frame · solution unconfirmed
- Element and symbol sarcophagus lock — Sarcophagus hold below deck
Chapter 5: Escape from prison
- Hairpin hint retrieval — Prison cell wall
- Cell wall symbol order — Writing above the bed in the cell · solution unconfirmed
- Bars and lock — Cell door
Chapter 6: Release the Ancient
- Peg, rope and tent cover — Path by the bridge
- Blowpipe crafting — Prison cell and garden
- Emblem shield puzzle — Room of the sleeping guards
- Trap-door button lock — Floor of the captain's room
- Six-piece mosaic chest — Captain's room chest
Chapter 7: Cure the Ancient
- Bear figure puzzle — First hut by the camp
- Bug horn frame — Door of the treasure hunter's house
- Animal elements door — Mossy basement door
- Medallion ball maze — Small box inside the cupboard · solution unconfirmed
- Anti-curse potion — Stove in the treasure hunter's house
- Amulet floor puzzle — Floor of the treasure hunter's house
Chapter 8: Clear the entrance to the cave
- Fish figurine chest — Boat on the beach
- Clock weight and cuckoo key — Beach house
- Bomb ingredients — Beach, house and shore
- Fish plaque puzzle — Wall of the fisherman's house
Chapter 9: Fix the boat
- Well keys and broken shaft — Cave well and the boat
- Rudder plank dot puzzle — Treasure hunter's workbench
- Sewing the sail — Boat sail inside the cave
- Lever mechanism at the stern — Back of the boat in the cave
Chapter 10: Get into the bunker
- Straw doll hunt — Tree house
- Totem buds and balls — Totem figure on the left of the camp
- Beach chest lock parts — Chest by the crates on the beach
- Crystal defence statue — Defence statue in front of the facility
- Chips-column buttons — Right column at the facility entrance
- Masks pattern altar — Altar on the right of the facility room · solution unconfirmed
- Hatch maze — Hatch in the central table
Chapter 11: Prevent a catastrophe
- Switchboard key — Panel left of the control room door
- Lever, activator and key — Control room and its left side
- Password safe — Safe right of the control room
Chapter 12: Bonus Chapter
- Tarred bar and hold — Ship hold
- Lock elements order — Hold door
- Disk stand — Ruin stand on the island · solution unconfirmed
- Horn door — Ruins on the island
- Planks with flowers and drawing — Hut on the island
- Details pattern mechanism — Ancient mechanism near the end of the chapter
Legendary Tales 1 puzzles
Chapter 1: The Yard of the Tavern
- Farm gate opener — Gate at the tavern yard
- Tavern door lock — Door on the tavern yard
- Horse equipment saddle-up — Horse beside the tavern
- Two wolf heads marble run — Relief with two wolf heads in the tavern cellar
- Cellar trap-door chip path — Trap door under the tavern · solution unconfirmed
- Runic disk sign — Forest stone bearing the rune sign on the way to the druid · solution unconfirmed
- Button-move chip box — Box released by the little horseshoe · solution unconfirmed
Chapter 2: Pirate Ship
- Steering wheel repair — Deck of the abandoned pirate ship
- Swamp route — Swamp between the ship and the lighthouse · solution unconfirmed
- Beacon rebuild — Lighthouse lantern room
- Element ordering by natural force — Puzzle below the beacon in the lighthouse
- Lighthouse triple lock — Upper lighthouse, three linked mini-games · solution unconfirmed
- Constellation dot puzzle — City outskirts, wall picture near the cage · solution unconfirmed
- Cage winch mechanism — Cage where the boy is held
- Water bottle assembly — Workshop by the cage
Chapter 3: Groom's Hut
- Doll line hanging — Groom's hut and yard · solution unconfirmed
- Lockpick pair matching — Locked case at the groom's hut
- Petal tap and purple stone route — Secret way into the city · solution unconfirmed
- Colour chain link — City street flower puzzle · solution unconfirmed
- Hint drawing restoration — Wall drawing reached from the cell area
- Seven tower key pieces — City, tower and surrounding rooms
- Book order for the bird picture — Tower library · solution unconfirmed
- Books in chronological order — Library of the ancients · solution unconfirmed
- Rotating blocks ladder line — Library of the ancients · solution unconfirmed
- Key mould assembly — Blacksmith's forge · solution unconfirmed
- Key activation cell fill — Altar of the ancients · solution unconfirmed
Chapter 4: Waterfall
- Trident gate — Temple approach
- Elevator token path — Elevator shaft · solution unconfirmed
- Climbing support choice — Cliff above the elevator
- Three rubies under the strainer — Miller's area
- Ointment ingredient recipe — Miller's mill nest
- Pyramid colour matching — Crypt
- Carriage sign disks — Carriage beside the crypt · solution unconfirmed
- Golem sword line puzzle — Crypt · solution unconfirmed
- Final book disk setting — Ceremonial hall · solution unconfirmed
Chapter 5: Bonus Chapter
- Barrier placement — Cave passage · solution unconfirmed
- Lockpick crafting — Lumber camp
- Firecracker assembly — Abandoned shack
- Acid recipe — Approach to the witch fortress
- Sapphire shield rings — Final ceremonial chamber
- Ruby shield rings — Final ceremonial chamber
- Emerald shield rings — Final ceremonial chamber · solution unconfirmed
- Gargoyle ritual ingredients — Final chest