Legendary Tales 1 Chapter 1 Walkthrough – The Yard of the Tavern

Legendary Tales: Stolen Life · last updated 2026-10-15

Chapter overview and locations

Lucia saddles her horse and follows the wagon that took Ulf towards the witch forest. On the way she frees a boy trapped in a pit, is led to a druid who knows the forest, and builds a protective torch so she can pass the creepers.

Scenes in this chapter: Tavern yard · Farm gate and well · Tavern cellar · Witch forest path · Pit with the trapped kid · Druid's house · Creeper barrier

Step-by-step walkthrough

Follow the scenes below. Required items and screenshots sit beside each stop; answers expand on request. Select a screenshot to enlarge it.

Jump to a scene · 3 sections
  1. Open the farm and tavern
  2. Search the tavern and prepare the horse
  3. Follow the rune and chip clues

Scene 01

Open the farm and tavern

Start at the farm gate, then inspect the tavern entrance. Keep the objects you collect here for the locks inside.

1Farm gate opener

Where: Gate at the tavern yard

You need: Stone · Bucket of water

Two separate objects lying in the yard are used on the gate.

Legendary Tales 1, chapter 1: Farm gate opener — scene and mechanism
Farm gate opener · Scene reference
Show the full solution

Use the stone on the gate, then pour the bucket of water over it to open the way.

2Tavern door lock

Where: Door on the tavern yard

You need: Wire

The key sits too far away to reach with a hand.

Legendary Tales 1, chapter 1: Tavern door lock — scene and mechanism
Tavern door lock · Scene reference
Show the full solution

Reshape the wire into a hook by selecting it repeatedly, hook out the key and use it on the door.

Scene 02

Search the tavern and prepare the horse

Work through the wolf-head mechanism and the cellar before finishing the horse equipment.

3Two wolf heads marble run

Where: Relief with two wolf heads in the tavern cellar

You need: Wolf figurine (two pieces)

Drag the chips so the ball rolls from one wolf's mouth into the other's.

Legendary Tales 1, chapter 1: Two wolf heads marble run — scene and mechanism
Two wolf heads marble run · Scene reference
Show the full solution

Part one (L-R)-(M-O)-(I-L)-(P-S)-(U-P)-(Q-T)-(N-U)-(P-Q)-(K-N)-(J-K); part two (I-C)-(H-F)-(J-H)-(E-J)-(D-E)-(A-G)-(E-D)-(B-A); part three (S-X)-(T-W)-(Q-S)-(O-T)-(N-Q)-(M-O)-(L-N)-(P-L) then (R-P)-(U-R)-(V-U)-(W-V)-(S-W)-(T-S)-(Q-T)-(O-Q)-(N-O).

Legendary Tales 1, chapter 1: Two wolf heads marble run — puzzle diagram
Two wolf heads marble run · Puzzle diagram
Legendary Tales 1, chapter 1: Two wolf heads marble run — puzzle diagram
Two wolf heads marble run · Puzzle diagram

Variants: Solved as three consecutive parts.

4Cellar trap-door chip path

Where: Trap door under the tavern

You need: Ladder · Lit oil lamp

The oil lamp has to be filled with the oiler and lit before going down.

Legendary Tales 1, chapter 1: Cellar trap-door chip path — scene and mechanism
Cellar trap-door chip path · Scene reference

We could not confirm a solution for this one yet, so there is nothing to spoil here.

5Horse equipment saddle-up

Where: Horse beside the tavern

You need: Horse equipment (two pieces)

The two halves of the horse gear sit behind different locks.

Legendary Tales 1, chapter 1: Horse equipment saddle-up — scene and mechanism
Horse equipment saddle-up · Scene reference
Show the full solution

One piece comes from the room opened with the key and the other from the cellar chest, then both are used on the horse.

Legendary Tales 1, chapter 1: Horse equipment saddle-up — puzzle diagram
Horse equipment saddle-up · Puzzle diagram

Scene 03

Follow the rune and chip clues

Carry the rune disk and chips forward. Match each clue to its own mechanism before leaving this part of the route.

6Runic disk sign

Where: Forest stone bearing the rune sign on the way to the druid

You need: Runic stone (four pieces)

Turn the disks so the runes forming the sign on the central stone land in the lit circles.

Legendary Tales 1, chapter 1: Runic disk sign — scene and mechanism
Runic disk sign · Scene reference

We could not confirm a solution for this one yet, so there is nothing to spoil here.

View puzzle reference

This diagram identifies the board; a complete text solution has not been confirmed.

Legendary Tales 1, chapter 1: Runic disk sign — puzzle diagram
Runic disk sign · Puzzle diagram

7Button-move chip box

Where: Box released by the little horseshoe

You need: Little horseshoe

Each button shifts the chip by the number of squares printed on it.

Legendary Tales 1, chapter 1: Button-move chip box — scene and mechanism
Button-move chip box · Scene reference

We could not confirm a solution for this one yet, so there is nothing to spoil here.

View puzzle reference

This diagram identifies the board; a complete text solution has not been confirmed.

Legendary Tales 1, chapter 1: Button-move chip box — puzzle diagram
Button-move chip box · Puzzle diagram

This guide covers the researched puzzle stops. Some connecting exploration and item pickups are still being documented.

Commonly missed

  • The silver box picked up early only opens with a horseshoe found much later, so it sits in the inventory for a long time.
  • A second object that looks like a silver box is really a hammer head, and its handle also turns up much later.
  • An unanswered player question asks how to get rid of the snake in the cellar.